St. Sebastian's R. C. Primary School



The National Curriculum


Purpose of Study


A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.




The national curriculum for computing aims to ensure that all pupils: 


  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation 
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems 
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems 
  • are responsible, competent, confident and creative users of information and communication technology.


Key Stage 1


Pupils should be taught to: 


  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions 
  • create and debug simple programs 
  • use logical reasoning to predict the behaviour of simple programs 
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content 
  • recognise common uses of information technology beyond school 
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Key Stage 2


Pupils should be taught to: 


  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts 
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output 
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs 
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration 
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content 
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information 
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Online Safety Week 2019




On Monday 4th February 2019, St. Sebastian’s held an Online Safety Week. The eCadets led assemblies for EYFS, KS1 and KS2. They wrote scenarios and asked lots of intriguing questions for the other pupils to think about.



We held two Online Safety workshops outside in the playground for the parents. There was a great turnout and parents were engaged, with what the children had to say. One of our eCadets even wrote a poem about Online Safety and performed it as a song during the assembly and workshop. Our Nursery and Reception class also learnt a song about Online Safety (see their class page).



In the classroom, we completed many activities, such as, our handprint promises. We held a competition to create our own emojis and Pan European Game Information (PEGI) rating examples. One of our eCadets also created his own PEGI ratings to support the children to make the right choices, when choosing games. We also held workshops for each class and gave advice about gaming.



On Thursday, the children took part in the Generation Game assembly. Mr Barry acted as our own Bruce Forsyth and we had lots of fun looking at technology from the past. The children competed against the eCadets to answer questions about Online Safety. Following this, the winning team had to memorise all of the objects from the past.


Computer Explorers

Online Safety Song.MOV

Still image for this video